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Locking a quickmenu button renpy2/20/2023 ![]() ![]() (Preferences > Launcher Preferences > Projects Directory > Where the folder of your current version of renpy resides), and triple and quadruple check for any typos. emacs-button-lock-20200309.1323 emacs-buttons-20201123.2333 emacs-c0-mode-20151110.1852. Now, I noticed that you're code pretty much looks exactly like this and it still threw you errors, so all I can suggest is to make sure that your image is in the right folder, that the Ren'Py launcher itself is pointing to the right directory. I actually made another folder inside my gui folder called imagebuttons, and that worked too as long as I typed "gui/imagebuttons/button 2_%s.png" With this code right here, I see the default textbuttons, but instead of "Prefs" is my image button. The game is still in development of course, and there is always a new. As this game goes on youll be able to put her in different situations and experience different storylines. Much like a date-sim game, youll attend school, walk around, take on a job, etc etc. ![]() This is all I needed to make the imagebutton show up instead of the textbutton. You play as a female protagonist, a girl whose fate is entirely up to you. Imagebutton auto "gui/button 2_%s.png" action ShowMenu('preferences') Textbutton _("Q.Load") action QuickLoad() ![]() Textbutton _("Q.Save") action QuickSave() AE LOCK ONLY, AF LOCK ONLY, AE/AF LOCK, AF-ON, and AWB LOCK ONLY cannot be assigned to the touch function buttons ( T-Fn1. Highlight any of the following options and press MENU/OK to assign it to the selected control. Highlight the desired control and press MENU/OK. Textbutton _("Save") action ShowMenu('save') Press and hold the DISP/BACK button until a control selection menu is displayed. Textbutton _("Auto") action Preference("auto-forward", "toggle") Textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) Textbutton _("History") action ShowMenu('history') # Ensure this appears on top of other screens. # The quick menu is displayed in-game to provide easy access to the out-of-game lunalucid added a commit to lunalucid/renpy that referenced this issue on Oct 3, 2019. I put this image in my gui folder.ģ: in the quick_menu section of the screens.rpy, replace the I pretty sure that you can make everything work with everything, but I don't know that much about code to figure out those work arounds.Īs far as making the image show up, replacing the text with an image, all you need to do is.Ģ: Make sure the "_idle" is at the end of the name of the actual image in your folder "yourimage_idle.png" (not in the screens.rpy). I'm assuming that youre using Ren'Py 6.99.11 and when you clicked on your new game you chose the "New Gui", cuz that's what I did. mine is called "button 2_idle.png", meaning I didn't need a "button 2_idle.png" and a button 2_hover.png" to make it work. I got the image to show up where the textbutton was with only one image file. One thing i can bring though is a beginner's perspective. I've only gotten as far as replacing the textbutton with the imagebutton, so I can't really explain further than that. *This came up due to the need of having any button (including hyperlinks) behaving the same way while being easy to mantain.Hey, I'm the guy from the similar thread Ocelot linked. This feels intuitive:Įdit: I found out about hyperlink_function but its too complex for begginers for simply adding a sound or cursor. Is this supported? I read on Ren'Py Gripes it was but I can't find the documentation. This could be my mistake but I can't figure out how to set those parameters on hyperlinks.I didn't realized it until I was wondering why my gallery buttons didn't make a sound. I know it says it right there in the docs but an example would lead clueless devs like me to the right path. ![]() G.make_button(name, unlocked, style="gallery_button", tooltip="CG #01") G.make_button(name, unlocked, mouse="hand_cursor", activate_sound="click.ogg", tooltip="CG #01") In order to pass these properties to gallery buttons you need to use:.So I guessed until I got it, although it can be inferred. I didn't find it documented in the gui docs. If there is a reason for this, it should be noted on the gui docs.Ī second one is imagebuttons need to be set apart like this. So it took time to figure out why they weren't affected by the change. The first and minor one is quick buttons are the only ones to take properties from "default" instead of "button". tho, i may just dont know the question itself. You can globally set button properties like this at the top of screens.rpy: style button: i'm very new to renpy and i did look thru the documentation and the forums but i couldnt find an answer and what i found in the forums were outdated. ![]()
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